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Bridge

Clean Dev Practices

Bridge is a structural design pattern that allows a large class or a group of closely related classes, to be divided into two separate hierarchies (abstraction and implementation) that can..

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Adapter

Clean Dev Practices

The Adapter pattern is used to convert an interface from one class to another expected by the client. Adapter allows two classes which are incompatible with each other due to incompatible in

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Structural patterns

Clean Dev Practices

This article will explain what Creational Patterns are and what problems they help us attack.

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Creational Patterns Summary

Clean Dev Practices

In this article, there will be a summary of what has been defined in the previous articles about creational patterns and some final considerations.

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Prototype

Clean Dev Practices

Prototype allows us to hide the creation of new objects from the client. It consists of copying an existing object rather than creating a new one from scratch, which can imply costly operati

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Singleton

Clean Dev Practices

The Singleton pattern is used to ensure that a class has a maximum of one instance and provides a global point of access to this instance if there are object creations in the code.

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